I created the multiplayer shooter in true 4D




Hi! My name is Timofey.
A few years ago, I watched a video about visualizing four-dimensional objects. It made me wonder: is it actually possible to develop genuine four-dimensional spatial thinking?
That's when an idea struck me: what if you could play a multiplayer shooter, something like Quake, but set in four-dimensional space? Would that eventually train your brain to think in 4D? After all, in competitive FPS games, we constantly use spatial thinking for practical purposes — for attacking and evading.
Maybe it will work, maybe it won't. But the only way to find out is to create such a shooter!
I loved the idea and two years ago, I quit my job to start developing this game. Since then, I've built a custom 4D game engine from the ground up in programming language Rust and created a playable prototype of a 4D shooter with full online multiplayer support.
I've decided to release the game as free and open-source software, with an option for voluntary financial support for the project's development. The entire project's source code, including the 4D engine, is publicly available under the AGPL-3.0 free license.
My goal is to turn Slice: 4D Shooter into the first competitive esports online shooter set in four-dimensional space, developed as free and open-source software.
Please support the project financially to help create a free and independent game with truly unique gameplay!
Your financial support is the only thing that will allow this project to exist and grow further.
Links:
The source code, under the open-source AGPL-3.0 license, is available on GitHub.
You can watch the Slice: 4D Shooter trailer on Youtube.
Files
Get Slice: 4D Shooter
Slice: 4D Shooter
The First mulitplayer shooter set in true 4D space
Status | Prototype |
Author | maffi44 |
Genre | Shooter |
Tags | 4d, Arena Shooter, First-Person, FPS, Indie, Multiplayer, No AI, Sci-fi, Space |
Languages | English |
Accessibility | Textless |
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