I created the multiplayer shooter in true 4D


Hi! My name is Timofey.

A few years ago, I watched a video about visualizing four-dimensional objects. It made me wonder: is it actually possible to develop genuine four-dimensional spatial thinking?

That's when an idea struck me: what if you could play a multiplayer shooter, something like Quake, but set in four-dimensional space? Would that eventually train your brain to think in 4D? After all, in competitive FPS games, we constantly use spatial thinking for practical purposes — for attacking and evading.

Maybe it will work, maybe it won't. But the only way to find out is to create such a shooter!

I loved the idea and two years ago, I quit my job to start developing this game. Since then, I've built a custom 4D game engine from the ground up in programming language Rust and created a playable prototype of a 4D shooter with full online multiplayer support.

I've decided to release the game as free and open-source software, with an option for voluntary financial support for the project's development. The entire project's source code, including the 4D engine, is publicly available under the AGPL-3.0 free license.

My goal is to turn Slice: 4D Shooter into the first competitive esports online shooter set in four-dimensional space, developed as free and open-source software.

Please support the project financially to help create a free and independent game with truly unique gameplay!

Your financial support is the only thing that will allow this project to exist and grow further.

Links:

Official project website.

The source code, under the open-source AGPL-3.0 license, is available on GitHub.

You can watch the Slice: 4D Shooter trailer on Youtube.

Files

Slice4DShooterInstaller.exe 26 MB
4 days ago

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